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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// KXG363 - Advanced Games Programming</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// Author: David Pentecost</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// ParticleEmitter.h</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// Standard particle controller</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#ifndef PARTICLEBEHAVIOUR_H</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define PARTICLEBEHAVIOUR_H</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &quot;Component.h&quot;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="keyword">namespace </span>T3D</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;{</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    <span class="keyword">class </span>ParticleEmitter;</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div>
<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="class_t3_d_1_1_particle_behaviour.html">   25</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_t3_d_1_1_particle_behaviour.html">ParticleBehaviour</a>  :</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;        <span class="keyword">public</span> <a class="code" href="class_t3_d_1_1_component.html">Component</a></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    {</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        <a class="code" href="class_t3_d_1_1_particle_behaviour.html#a9ebd76f1bbeffc9c099f8fe3a4953446">ParticleBehaviour</a>(<a class="code" href="class_t3_d_1_1_particle_emitter.html">ParticleEmitter</a> *emitter, <span class="keywordtype">float</span> lifeSpanMin, <span class="keywordtype">float</span> lifeSpanMax);</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#aa3d217724a2e72cec327356fe557fdbf">start</a>(<a class="code" href="class_t3_d_1_1_game_object.html">GameObject</a> *from);           <span class="comment">// start or restart particle</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#a0cab63030afabd593c5bacf1a08be334">stop</a>();                                    <span class="comment">// stop and hide particle</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        <span class="keywordtype">bool</span> isActive() { <span class="keywordflow">return</span> active; }</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#a53c7b1d6f52e5da2b4f10a325b7abe57">setPositionRange</a>(<span class="keywordtype">float</span> dx, <span class="keywordtype">float</span> dy, <span class="keywordtype">float</span> dz);</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#ada4b1ba6d0422929e8ec76a0e3cf51b3">setDirection</a>(<span class="keywordtype">float</span> theta_y, <span class="keywordtype">float</span> theta_z, <span class="keywordtype">float</span> variance);</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#a91c567d0865e59c97a584993066b4ccc">setStartVelocity</a>(<span class="keywordtype">float</span> min, <span class="keywordtype">float</span> max);</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#a4776df4b90cb387f8b210fe4b875cb9d">setAcceleration</a>(<span class="keywordtype">float</span> acceleration, <span class="keywordtype">float</span> speedMinMax);</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#adfcd9250e801f0c94a26b0dc8156dd83">setAlphaFade</a>(<span class="keywordtype">float</span> start, <span class="keywordtype">float</span> end);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_behaviour.html#a0bc28b6f47d432e3be61459cacc771b2">update</a>(<span class="keywordtype">float</span> dt);</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;        <a class="code" href="class_t3_d_1_1_particle_emitter.html">ParticleEmitter</a> *emitter;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <span class="comment">// Current state variables</span></div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        <span class="keywordtype">bool</span> active;            <span class="comment">// particle is alive and active             </span></div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keywordtype">float</span> elapsed;          <span class="comment">// elapsed active time</span></div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <span class="keywordtype">float</span> lifeSpan;         <span class="comment">// current lifespan of particle</span></div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <a class="code" href="class_t3_d_1_1_vector3.html">Vector3</a> direction;      <span class="comment">// direction of motion (unit vector)</span></div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keywordtype">float</span> speed;            <span class="comment">// current speed</span></div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="comment">// Initial state parameters</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <span class="keywordtype">float</span> lifeSpanMin;      <span class="comment">// minimum lifetime of active particle</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keywordtype">float</span> lifeSpanMax;      <span class="comment">// maximum lifetime of active particle</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keywordtype">float</span> startDistanceX;   <span class="comment">// maximum start distance from emitter in X axis</span></div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="keywordtype">float</span> startDistanceY;   <span class="comment">// maximum start distance from emitter in Y axis</span></div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="keywordtype">float</span> startDistanceZ;   <span class="comment">// maximum start distance from emitter in Z axis</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keywordtype">float</span> dirBaseThetaY;    <span class="comment">// base direction rotation around Y axis</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <span class="keywordtype">float</span> dirBaseThetaZ;    <span class="comment">// base direction rotation around Z axis</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <span class="keywordtype">float</span> directionVar;     <span class="comment">// +/- random variability to direction theta Y,Z</span></div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <span class="keywordtype">float</span> speedStartMin;    <span class="comment">// start speed min (units per second)</span></div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="keywordtype">float</span> speedStartMax;    <span class="comment">// start speed max (speed random between min and max)</span></div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keywordtype">float</span> acceleration;     <span class="comment">// acceleration (units per second per second)</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="keywordtype">float</span> speedMinMax;      <span class="comment">// min or max speed (based on ve of acceleration)</span></div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <span class="keywordtype">float</span> alphaStart;       <span class="comment">// alpha at start of lifecycle</span></div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <span class="keywordtype">float</span> alphaEnd;         <span class="comment">// alpha at end of sequence</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    };</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;}</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#endif //PARTICLEBEHAVIOUR_H</span></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_ada4b1ba6d0422929e8ec76a0e3cf51b3"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#ada4b1ba6d0422929e8ec76a0e3cf51b3">T3D::ParticleBehaviour::setDirection</a></div><div class="ttdeci">void setDirection(float theta_y, float theta_z, float variance)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:122</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html">T3D::ParticleEmitter</a></div><div class="ttdoc">Standard Particle Emitter. </div><div class="ttdef"><b>Definition:</b> ParticleEmitter.h:26</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html">T3D::ParticleBehaviour</a></div><div class="ttdoc">Standard Particle Behaviour. </div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.h:25</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_a0cab63030afabd593c5bacf1a08be334"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#a0cab63030afabd593c5bacf1a08be334">T3D::ParticleBehaviour::stop</a></div><div class="ttdeci">void stop()</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:93</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_a9ebd76f1bbeffc9c099f8fe3a4953446"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#a9ebd76f1bbeffc9c099f8fe3a4953446">T3D::ParticleBehaviour::ParticleBehaviour</a></div><div class="ttdeci">ParticleBehaviour(ParticleEmitter *emitter, float lifeSpanMin, float lifeSpanMax)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:25</div></div>
<div class="ttc" id="class_t3_d_1_1_game_object_html"><div class="ttname"><a href="class_t3_d_1_1_game_object.html">T3D::GameObject</a></div><div class="ttdoc">Generic class for all objects that exist in the world. </div><div class="ttdef"><b>Definition:</b> GameObject.h:32</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_a53c7b1d6f52e5da2b4f10a325b7abe57"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#a53c7b1d6f52e5da2b4f10a325b7abe57">T3D::ParticleBehaviour::setPositionRange</a></div><div class="ttdeci">void setPositionRange(float dx, float dy, float dz)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:108</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_aa3d217724a2e72cec327356fe557fdbf"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#aa3d217724a2e72cec327356fe557fdbf">T3D::ParticleBehaviour::start</a></div><div class="ttdeci">virtual void start(GameObject *from)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:55</div></div>
<div class="ttc" id="class_t3_d_1_1_vector3_html"><div class="ttname"><a href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></div><div class="ttdef"><b>Definition:</b> Vector3.h:22</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_a0bc28b6f47d432e3be61459cacc771b2"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#a0bc28b6f47d432e3be61459cacc771b2">T3D::ParticleBehaviour::update</a></div><div class="ttdeci">void update(float dt)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:168</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_adfcd9250e801f0c94a26b0dc8156dd83"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#adfcd9250e801f0c94a26b0dc8156dd83">T3D::ParticleBehaviour::setAlphaFade</a></div><div class="ttdeci">void setAlphaFade(float start, float end)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:157</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_a91c567d0865e59c97a584993066b4ccc"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#a91c567d0865e59c97a584993066b4ccc">T3D::ParticleBehaviour::setStartVelocity</a></div><div class="ttdeci">void setStartVelocity(float min, float max)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:134</div></div>
<div class="ttc" id="class_t3_d_1_1_component_html"><div class="ttname"><a href="class_t3_d_1_1_component.html">T3D::Component</a></div><div class="ttdef"><b>Definition:</b> Component.h:20</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html_a4776df4b90cb387f8b210fe4b875cb9d"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html#a4776df4b90cb387f8b210fe4b875cb9d">T3D::ParticleBehaviour::setAcceleration</a></div><div class="ttdeci">void setAcceleration(float acceleration, float speedMinMax)</div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.cpp:145</div></div>
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